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Battle mode:
First person view:
Linear launcher:
Play as Steve Burnside in battle mode:
Steve Burnside cross-fire with sub machine guns:
Play as alternate Claire in battle mode:
Play as alternate Chris in battle mode:
Play as Albert Wesker in battle mode:
First unlock Steve Burnside. Then, play as Chris and finish with the best grade to unlock Albert Wesker. He is armed only with a knife and has two mixed herbs.
Hint: Self-destruct code:
Hint: Find a magnum for Wesker:
Hint: Saving ammunition:
Hint: Defeating the second stage of Alexia:
Hint: Avoid bats:
Hint: No zombies in metal detector area:
Hint: Fun with Zombies:
Hint: Door-opening Zombie:
Hint: Alternate Nosferatu death:
After shooting the Nosferatu enough to where he is almost dead, instead of wasting more ammunition, just take your hunting knife and stab him in the chest. A FMV sequence showing you do this will appear.
Hint: Finding Rodrigo in battle mode:
Hint: Portrait puzzle solution:
Beautiful woman holding tea set (4)
Hint: D.I.J.'s identity:
Hint: Extra animations in battle mode:
Chris
Steve
Walk up to one zombie and press R to aim, then press L
to auto aim with the sub-machine guns. Steve will cross his guns
just like in the FMV sequences.
Wesker
When Claire in the freezing hallway, after killing the zombies.
Walk (do not run) back to the door you came in by and press Action.
She will be affected by the cold.
Press Action when Chris goes to the tiger statue. He will
put his hand into it and will get cut.
Play in first person and go to the first room with the hunters.
After killing them, go to the stacked up boxes in the turntable
and press Action. Rodrigo will be standing there.
Hint: Recommended weapons:
Zombies (as Claire): Bowgun with Normal Arrows as much as possible, and if not, the Handgun.
Cerebuses (dogs): If you fight one on one, attack with one Handgun bullet, then Knife it to death. Otherwise, use the Handgun.
Bandersnatchers (enemies with long arms): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder Arrows. If they live after one shot, use the Handgun or Bowgun with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds. Otherwise the Acid Rounds or the Bowgun with Powder Arrows.
Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds followed by a few Bow Gun Powder Arrows to finish the job or the Grenade Launcher. Then, fire the catapult.
Moths: Run away; there is no need to kill them.
Spiders: Grenade Launcher with Explosive Rounds. Otherwise, Claire's Custom Handgun. If you do not have anything important to pick-up in the area, just run away.
Nosferatu (Boss with exposed heart): Sniper's Rifle through the heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with Normal Arrows, or Grenade Launcher with Grenade Rounds.
Digger (worm-like creature): Assault Rifle. Otherwise, M150-P, Claire's Custom Handgun, or anything else.
Zombies (as Chris): Claire's Custom Handgun. Otherwise, any Handgun or the Bow Gun.
Hunters (frog-like enemies with claws): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds. If they live after one shot, use the Shotgun.
Tentacles: Any Handgun. As Claire, use Chris' handgun or Claire's Custom Handgun if available.
Giant Spider: Run away; there is no need to kill them.
Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise, Grenade Launcher with any rounds or the Magnum.
Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away.
Alexia 1 1/2 (Alexia going to 1-hit kill Claire): Shotgun or Magnum.
Alexia 2 (Alexia as a huge creature spewing out little creatures): Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds, or Shotgun.
Alexia 3 (Alexia flying around the screen): Get the Linear Launcher and use it.
Successfully complete the game under any difficulty setting. The game will automatically save after the credits have completed. A battle mode option will be unlocked at the main menu.
Successfully complete the game under the easy or normal difficulty setting.
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both versions of Claire in battle mode to unlock the linear launcher. It will appear in your inventory during the next battle mode game.
Get the gold Luger replica from the basement office in Disc 2. The correct drawer sequence is red, green, blue, and bottom. You can also unlock Steve Burnside by performing well in battle mode as Chris.
While playing in battle mode, kill all but one zombie in any room. While equipped with sub machine guns, walk up to the zombie and press X, and Steve will cross his sub machine guns. For best results, play in third person so you can see the cross-fire. If there is more than one zombie, Steve might aim at two zombies rather than cross-firing at one.
Perform well with the original Claire in battle mode.
Complete battle mode as Wesker. Note: He is armed only with a knife.
Take Albert Wesker's sunglasses from the floor in the Incubation Lab after the intermission sequence when playing as Chris. Alternately, perform well in battle mode with Steve Burnside.
Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to open all doors and elevators to save Claire with 5:00 minutes to evacuate.
Locate the casino room where everyone got a first aid from the slot machine. Wesker will hit it and the bottom will open and reveal a magnum instead of a first aid spray. Note: Although it only has six shots, it will only take five to kill Alexia type 1.
Use the combat knife to save ammunition. To kill a zombie easily, point at its head. Swipe at the right place and time and the monster will go down. Then quickly swipe down to finish it off. This works well with Wesker in battle mode.
Walk right up to her and shoot six normal grenade rounds directly at her face. She will change to her third form.
With Claire or Chris, use your lighter to avoid bats. Keep it out and they will not bother you.
When you are ready to copy the hawk emblem, get into the room with the duplication machine. Instead of copying the plate, set off the alarm by taking something metal through the detector, but do not turn the alarm back on. Copy the plate, then when you are going back through there will be no zombies in the hallway.
If you want innovative ways to kill zombies, try this. There will be zombies on the dirt road that leads up to the mansion (where you find the Gold Lugers) the first time you get there. With your back to the concrete wall, let a zombie grab hold of you and push him off. He will hit the railing and fall over it.
In Claire's part of the game, go to the part in the bottom floor of the torture room where you get the piano roll. After you put the sword in the slot turn around, and go to the back of the statue. Without killing the Zombie, pick up the piano roll and leave the room. Go up the steps and you will hear a door shut. Go back to the top of the steps and the zombie will have gone through the door and will be walking up the steps to come after you.
There are two ways to kill Nosferatu, normally where he will just fall to the ground and with the sniper rifle. If you kill him with the sniper rifle, you will be treated to a sequence featuring Claire blasting his heart into pieces.
Hint: Rescue Rodrigo:
Do not just run from the worm and let it eat Rodrigo. Use about one or two full clips to drop the Worm. Although Rodrigo will still die, he will give you the lighter, which will help you get some items.
Start a battle mode game with any character. When you encounter the hunters for the first time in the room with the lift, look through the crates blocking the lift to find Rodrigo .He will just be standing there with his mouth hanging open.
This is the sequence to solve the puzzle in the room with the portraits. The number in parentheses is their position clockwise when facing the door.
Hint: D.I.J.'s journal:
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
You find D.I.J.'s journal in the slot machine in battle mode. Sometimes you have to play more than once to find it.
The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.
When playing as Chris, after killing the Hunter and the Sweeper
in the locker room, go back to the smashed mirror and press Action.
Chris will do his hair.
When you get to the junction room, where you have the choice
of going into the casino room or continuing on with battle mode,
check the soda machine after killing everything. Steve will get
upset about not having money for the machine. Note: You may also
need to try the machine in the locker room.
Look at the human torso in the insane doctor's office. Wesker
will tilt his glasses down and look at it disgusted.
Use the indicated weapon to defeat the corresponding enemy:
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