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Platform: Playstation 2

Codes For Triple Play Baseball 2002
Triple Play Baseball 2002

Homerun sounds:
Press Triangle or Square to hear air horns or Circle to hear whistles while running around the bases after hitting a homerun. Note: Set the Sound FX volume to maximum for best results.

110 mph pitches:
Create a player and enter STRONG ARM as a name.

Big bat:
Hit two consecutive home runs.

Big ball:
Get three strike outs in one game.

Bigger ball:
Get six strike outs in one game.

Big glove:
Catch a homerun as it is going over the fence.

Fast players:
Steal three bases with the same player in one game.

Small players:
Get over eleven hits in one game.

Super defense:
Execute three double plays in one game.

Hint: Long homeruns in Home Run Derby:
When you play at Cashman's field in Home Run Derby mode, the ball travels very far. It is possible to hit one 665 feet with Manny Ramirez.

Hint: Hitting homeruns:
When batting against the CPU, show for a bunt and the computer will pitch a fastballl 99.9% of the time. Your batter can hit a homer if at 75 or more power.

Hint: Easy strikeouts:
Note: The following trick will not work in All-Star mode. Throw your fastball at full power and a breaking pitch (slider or curveball). If you have a right hander, throw the first pitch high and inside to a batter. Throw the second pitch coming across your body (for example, with a right hander to the right side of screen -- player's right) low and outside/inside depending on the batter (left or right hitter). The first two pitches should both be fastballs. Throw the third pitch as a breaking ball going away from your body (for example, with a right hander to the left side of screen -- players left) low and outside/inside (again depending on batter). Give a little bit of movement towards the end of all these pitches with the Analog-stick. If done correctly, your strikeouts will increase.

Hint: Hide the ball:
Press R1 when you are pitching to hide the ball.

Hint: Pitching:
Keep an eye on the pitcher's energy level. When the pitcher gets tired, consider bringing in a reliever. The more heat he throws, the more tired your pitcher gets.

Hint: Throws:
Aggressive throws are by nature less accurate than normal throws. Save them for when you have to make the big play.

Hint: Batting:
The closer you get the center of your batting cursor to the center of the ball, the more power you get out of your swing.

Hint: Scoring:
If it is going to be a close play at the plate for your base runner, tap Down repeatedly to barrel into the catcher. The collision may knock the ball loose.